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Lockpicking Mechcanic Recreation

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Devlog

  • Update 1.2
    September 23, 2024 by Evan Kurtz
    Last-minute optimizations, mainly prioritizing for a small WebGL build (16.3MB)... Continue reading
  • Update 1.1
    September 23, 2024 by Evan Kurtz
    Fixed the log printing that indicated the unlock degree from the center. It is now more intuitive to figure out where the unlock angle is... Continue reading
  • Update 1.0c
    February 27, 2024 by Evan Kurtz
    The resolution has been changed to 960x540 to be more accessible to more kinds of devices. Only the Windows and WebGL builds have been tested. I cant guarantee that the Linux and Mac builds work... Continue reading
  • Standalone Demo 1.0b!
    February 22, 2024 by Evan Kurtz#1.0b, #demo, #release, #lockpicking, #fallout, #skyrim
    The demo is now fully-functional and is hopefully more responsive than before. The current demo scene that is complete is just an overlay of the lockpicking itself, but I am working to finish up a fir... Continue reading
  • Progress Report 2/13
    February 13, 2024 by Evan Kurtz
    Basic logic is "working", but I've got some errors to resolve by refactoring my spaghetti code... Continue reading
  • Preparing the demo
    February 06, 2024 by Evan Kurtz
    Getting the demo scene ready. Most of the work is going towards the managers and subsequent logic to get the lockpick prefab to integrate with the doors and player controller... Continue reading
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