Whiteboxing Continues
Progress is coming along with the Brain Gunk project.
My mind gets overwhelmed when I start to think about all the little clutter that I'll want to fill the space with eventually, but thats for future me to worry about. Right now, I'm tackling the major bits of geometry that need creating before I can even get to specific worldbuilding and storycrafting.
Even though I prefer working higher-poly, to manage the scope of this little scene, I'm just going very basic and plan on really only using Unity's URP materials to texture things. That will come when whiteboxing is complete.
As for the objective, I'm thinking you'll probably have to piece together a formula to get rid of the goo on the gears by finding clues in the space.
Get Brain Gunk
Brain Gunk
A demonstration of what I've learned.
Status | In development |
Author | Evan Kurtz |
Genre | Puzzle |
Tags | 3D, Blender, First-Person, Indie, Singleplayer, Unity |
Languages | English |
More posts
- Not shelved, just taking its time58 days ago
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